Input desk / guide 09

Controls and controller timing

A compact input reference for the moves that matter when every room is a six-second sprint and every previous input becomes a delayed hazard.

Source-backed
Topic
Rooms & movement
Checked
11 Sep 2026
Source
Steam launch listing

Short answer

The official listing confirms full controller support and names dash, springs, wind columns, moving platforms, and teleporters as movement systems. Exact keyboard bindings, remapping options, dash distance, and controller prompts still need to be checked in the released build.

What is confirmed.

SIX SECOND SHADOW supports a controller and uses a one-second shadow replay. The store description also names dash, springs, wind columns, moving platforms, crumbling blocks, and teleporters. It does not publish a keybind chart or a universal timing value for each input.

InputKeyboard + controllerController support is listed; bindings need a live check.
Core moveDashUse it to preserve a forward line through hazards.
Replay1 secondYour previous movement returns as the shadow hazard.
RiskReverse inputGoing back can intersect the route the shadow is replaying.

Control verification sheet.

QuestionCurrent stateWhat to verify
Keyboard bindingsUnverifiedMove, jump, dash, restart, pause, and any remap screen.
Controller layoutSource-backedDefault buttons, prompt style, dead zone, and whether remapping is available.
Dash behaviorUnverifiedDistance, cooldown, air use, and how dash changes the shadow line.

First-run input checks.

  1. Check the binding screen.Record the default layout before changing any input so the guide matches a clean install.
  2. Test a neutral retry.Confirm the restart input and whether it preserves the same room state or seed.
  3. Measure dash in a safe room.Log distance and recovery without turning one room-specific interaction into a universal rule.
  4. Run the shadow test.Repeat a short movement line and record where reversing becomes unsafe.

Where this page will grow.

The page will add a verified keyboard/controller chart, remapping notes, and movement examples when those inputs have been checked in the released game. Until then, the one-second delay is a planning rule from the official description, not a promise about every edge case or input buffer.

Evidence ledger.

Confirmed

What the sources confirm

  • Full controller support is listed on Steam.
  • The campaign shadow replays movement one second behind.
  • Dash, springs, wind columns, platforms, and teleporters are named systems.

Needs a live check

What is not yet verified

  • Default keyboard bindings and remapping.
  • Controller layout, prompts, and dead zone.
  • Dash distance, cooldown, and input buffering.

Common mistakes

What to avoid

  • Publishing a keybind chart from a different platformer.
  • Assuming the one-second replay gives a universal safe spacing.
  • Treating a room-specific dash interaction as a global rule.
Does SIX SECOND SHADOW support controllers?

Yes. Full controller support is listed on the Steam store page; the exact default layout still needs a live build check.

What is the shadow delay?

The official description says the shadow replays your movement one second behind you in the campaign.

Are the keybinds published?

Not in the official store description. This page will add them after the in-game binding screen is verified.

Continue the route

Choose the next field note.