Short answer
The safe source-backed rule is simple: compare the direct exit line with the crystal detour. Collect a crystal only when the time it adds is worth the movement and hazard cost required to reach it.
What the official page confirms.
Campaign rooms use a six-second timer, and time crystals are scattered along routes to stretch it. The store page does not publish crystal values, room coordinates, or a universal collection order.
Route test sheet.
- Record the direct line.Count the jumps, dash inputs, and hazard crossings needed to reach the exit without the crystal.
- Mark the detour.Note whether the crystal forces a reversal, a tighter jump, or a second hazard cycle.
- Compare the gain.On a clean retry, check whether the extra seconds create a safer route or only a longer one.
- Publish the room rule.Keep the crystal location and route tied to the room number and release build.
Open values.
Crystal duration, room-by-room locations, and optimal collection routes are release-pending. A route that looks safe in the store description still needs a real run.
Evidence ledger.
Confirmed
What the sources confirm
- Campaign rooms use a six-second timer.
- Time crystals are described as extending the timer.
- The listing does not define one universal collection order.
Needs a live check
What is not yet verified
- Crystal duration and exact room locations.
- Optimal collection routes and completion-time gains.
- Whether a specific room requires a crystal.
Common mistakes
What to avoid
- Collecting every crystal without comparing route cost.
- Treating the store description as a room map.
- Skipping a build/date on a route note.
Do time crystals always need to be collected?
No universal rule is confirmed. The useful test is whether the detour improves the chance of reaching the exit before the clock expires.
Are the crystals optional?
The listing describes them as scattered along the route, but the exact necessity depends on the room layout and your movement line.
Will this page publish crystal locations?
Yes, after the released build is played and each location is tied to a room number and verification date.