Input line / guide 03

Dash and shadow movement

Build a movement line that survives the one-second replay: use forward planning, controlled dashes, and clean retries.

Source-backed
Topic
Rooms & movement
Checked
11 Sep 2026
Source
Steam launch listing

Short answer

The shadow repeats your movement one second later. Treat every input as a future hazard: move through the room with a planned line, then avoid crossing back into the route you just created.

Movement tools announced for the game.

The official listing names dash, springs, wind columns, moving platforms, crumbling blocks, and teleporters. Their exact timing and room interactions need release testing.

01 / DelayOne secondYour prior movement is replayed behind you.
02 / InputsDash + springsUse them to preserve a forward line through hazards.
03 / RouteWind + platformsRead the moving pieces before you commit.

Practice without guessing.

  1. Separate movement from collection.Reach the exit line once before adding an optional crystal or detour.
  2. Use dash deliberately.Reserve it for a planned gap or hazard timing instead of a panic correction.
  3. Watch the replay space.After a jump, leave room for the shadow to arrive on the same path one second later.
  4. Repeat the hard input.Change only the timing you are testing so a retry remains readable.

Room data still to verify.

Dash distance, cooldowns, spring behavior, wind timing, and safe shadow spacing are not published as fixed values. This page will add them only after a current-build test.

Evidence ledger.

Confirmed

What the sources confirm

  • The shadow repeats movement one second behind.
  • Dash, springs, wind columns, moving platforms, and crumbling blocks are listed systems.
  • Instant retries are part of the stated game loop.

Needs a live check

What is not yet verified

  • Dash distance, cooldowns, and spring timing.
  • Safe shadow spacing in individual rooms.
  • Interactions between movement tools and hazards.

Common mistakes

What to avoid

  • Using dash as a panic correction.
  • Reversing through the path the shadow will replay.
  • Treating one successful jump as a universal timing rule.
What is the shadow delay?

The official description says the shadow repeats your movements one second behind you.

Can I stand still to avoid the shadow?

The store description warns that standing still is death. Exact safe pauses or edge cases still need a released-build check.

Are dash and wind interactions known?

They are confirmed as game systems, but their room-specific interactions are not yet verified.

Continue the route

Choose the next field note.